Friday, December 7, 2012

been a while

Its been a while since ive been on here...
The game is up on the Play Store now:
Check it out!

I've also been working on a new game, but that's a secret for now.

Friday, November 23, 2012

Crazy last couple of days

Its been a while since I posted here. Ive had a crazy last couple of days but I HAVE been hard at work none the less.

Ive worked out several of the bugs in the game and I have been working on adding a whole new soundtrack to spice up the levels (which are now up to 20 BTW).

The time for beta is growing near.

Monday, November 19, 2012

Working on levels


Its currently 2:46 am and im pumping out levels like mad. Ill probably be working until the wee hours. I really need to fix my sleep scheduled. 

Sunday, November 18, 2012

Going to jam tonight.

Tonight I'm going to hopefully take out a bunch of levels, I think the final game will have somewhere around 30 levels. I want there to be a lot but at the same time I want them all to feel fresh to some extent.

I really need figure out the collision system with the buttons etc. And level eight is still broken. If I don't make the buttons press able indeed to explain shooting on level 3 instead of 2 or switch them?

I also really need to work out an options menu where you can change sensitivity and maybe some control options.

I'm also considering a PC build but that is something I'll think about in the future.

Saturday, November 17, 2012

Things to do:


OPTIONS
ways to change layout
controller support?
sensitivity

BUMP OUT SOME NEW LEVELS


Room idea

room full of doors near the end of the game that all lead you back to a prev level in the game, you have to keep going back and figure out which one is the right one
NEW TITLE SCREEN