Friday, November 23, 2012
Ive worked out several of the bugs in the game and I have been working on adding a whole new soundtrack to spice up the levels (which are now up to 20 BTW).
The time for beta is growing near.
Monday, November 19, 2012
Sunday, November 18, 2012
Tonight I'm going to hopefully take out a bunch of levels, I think the final game will have somewhere around 30 levels. I want there to be a lot but at the same time I want them all to feel fresh to some extent.
I really need figure out the collision system with the buttons etc. And level eight is still broken. If I don't make the buttons press able indeed to explain shooting on level 3 instead of 2 or switch them?
I also really need to work out an options menu where you can change sensitivity and maybe some control options.
I'm also considering a PC build but that is something I'll think about in the future.
Saturday, November 17, 2012
Friday, November 16, 2012
I'm really working on flushing out a final design for the levels here. This is probably the third major iteration of the level design. Its just a straight forward "reach the door at the end of the level to progress" design. I'm trying to keep it minimalist and keep the game play quick and to the point.
Friday, November 9, 2012
work on the matrix!
The game REALLY needs to save how amny stars you have, your settings and what
looks like it is turning into more of an over world type level.
End goal, I really need to start working on What this is going to look like in a finished state. Keep my eyes on the big picture here. I need this to be done in less than a month.