Friday, November 23, 2012

Crazy last couple of days

Its been a while since I posted here. Ive had a crazy last couple of days but I HAVE been hard at work none the less.

Ive worked out several of the bugs in the game and I have been working on adding a whole new soundtrack to spice up the levels (which are now up to 20 BTW).

The time for beta is growing near.

Monday, November 19, 2012

Working on levels


Its currently 2:46 am and im pumping out levels like mad. Ill probably be working until the wee hours. I really need to fix my sleep scheduled. 

Sunday, November 18, 2012

Going to jam tonight.

Tonight I'm going to hopefully take out a bunch of levels, I think the final game will have somewhere around 30 levels. I want there to be a lot but at the same time I want them all to feel fresh to some extent.

I really need figure out the collision system with the buttons etc. And level eight is still broken. If I don't make the buttons press able indeed to explain shooting on level 3 instead of 2 or switch them?

I also really need to work out an options menu where you can change sensitivity and maybe some control options.

I'm also considering a PC build but that is something I'll think about in the future.

Saturday, November 17, 2012

Things to do:


OPTIONS
ways to change layout
controller support?
sensitivity

BUMP OUT SOME NEW LEVELS


Room idea

room full of doors near the end of the game that all lead you back to a prev level in the game, you have to keep going back and figure out which one is the right one
NEW TITLE SCREEN

Saving

Well I got saving and loading figured out, it was easier than I thought...
Oh yeah, i almost forgot:
http://youtu.be/rtOUIArzrAs

The title

I think I will be calling this game "Nex" I dont know what it means, but I like it.

Square three future

I'll probably be releasing the game for beta testing soon, once the levels are done. I cant wait for all of the bugs people will find.

Friday, November 16, 2012

Screen shot dump

I'm really working on flushing out a final design for the levels here. This is probably the third major iteration of the level design. Its just a straight forward "reach the door at the end of the level to progress" design. I'm trying to keep it minimalist and keep the game play quick and to the point.

Working on a name...

I'm torn between "Run Rabbit Run" (which has nothing to do with anything) and "Nex" (which also has nothing to do with anything but sounds kind of like vex.).

test

ttest

Friday, November 9, 2012

Todo

Redesign levels!
continual sound!
work on the matrix!
Stars!

Maybe you get stars and they let you unlock other levels? Once you have the right amount of stars it opens a door that you have to go throught to get to the next level.
Make arrows that you can turn on and off to guide your way.
More visual navigation type things
make sure the amount of stars needed to get through the door is clearly marked some how.
Saving
The game REALLY needs to save how amny stars you have, your settings and what
doors you have unlocked.

The Matrix
looks like it is turning into more of an over world type level.


End goal, I really need to start working on What this is going to look like in a finished state. Keep my eyes on the big picture here. I need this to be done in less than a month.